A comprehensive collection of my past projects, competitions, and creative endeavours.
A Malaysian group expense app for splitting bills, tracking balances, and settling up with friends. Snap a receipt to auto-fill merchant, amount, category, and payment method, then split evenly, by person, or by line item.
A Streamlit app that pulls Yahoo Finance prices, computes return correlations, and uses hierarchical clustering to reorder a heatmap so behaviourally similar tickers sit together, helping to surface concentration risk in a portfolio.
A side project to scrape SEC Form 13F holdings based on the CIK number provided by the user. The Streamlit dashboard shows the top 10 buys and sells by institutional investors and a list of all portfolio changes between the two latest quarters.
A household inventory system where every physical unit is its own record, so stock, restock forecasts and price paid versus retail are calculated rather than entered by hand. A tool-calling AI agent answers questions over the data and searches Malaysian retailers for prices below what the household usually pays.
A lightweight, paradigm-agnostic RE traceability framework for consumer ML web apps. It helps bidirectionally link Requirement IDs to artefacts, and was validated on ShareLah, a social expense app with receipt OCR, expense categorisation, and spending forecast.
GrabBuddy is an AI-powered chatbot developed during UMHackathon 2025 to support Grab merchants with real-time insights, personalised recommendations, and operational alerts. Its LLM engine is built with Mistral 7B.
A community service project to bolster fire safety in Sunway Desa Mentari, a public housing estate. Its implementation helped improve the community's fire safety awareness and preparedness.
A project developed during SEG 2202 Software Engineering course, this in-car display system focuses solely on the design aspect of the in-car display. The system architecture includes key diagrams such as Activity Diagram, Use Case Diagram, Sequence Diagram, and Class Diagram.
A project developed during PRG 2104 Object-Oriented Programming course, this educational game focuses on educating children about nutrition within both rural and urban contexts. The game includes learning sections and even an interactive drag-and-drop quiz to test the player's knowledge.